
Support for Texture File editing with Import (replace only) functionality Fixed bug with texture encoding producing low quality mipmaps. Default action is View now, so use the Edit button if you wish to edit textures. Support for editing textures embedded in Model (wdr) and HTML (whm) files Fixed bug in size calculation for thumbnail generation Fixed bug in texture mapping in 3D preview Improved model loading, most models should display correctly now. Added support for "type 8" vertices in models Added support for 8bit grayscale (L8) textures Fixed critical bug in texture size calculation for mipmaps Fixed bug with textures that have a name of less than 6 characters Added support for "type 3" vertices in models IMG/RPF files are opened in read/write share mode now instead of just read share Support for loading IMG/RPF/Directories by passing a command line argument Default filenames are now shown when exporting/importing textures in Edit mode Support for all Audio files, with playback and export support (thanks to DerPlaya78!) Support for previewing WHM files (might not preview exactly as shown in game)


Auto-check for readonly when opening IMG/RPF files Critical bug fix with import/export textures. Other minor bug fixes/speed improvements Updated list of audio filesnames (thanks to DerPlaya78) Workaround for Windows 7 textures bug for older betas (should already be fixed in newest beta of Windows 7)

Support for Russian patched version (1.0.1.1) Support for exporting audio as multichannel WAV files Support for previewing FragType Model (*.wft) files
